Star trek armada 2 mods filefront
Left click and hold can be used to drag the point around. Continue this practice for subsequent player’s starting positions by incrementing the number, i.e.
Double Click on the point to name the point Camera_1, this sets the starting position for the first player. This is used to set player start locations. Hold Down the Alt key and click to drop a point. (All new maps will be placed in the add-on directory by default.)
Use Ctrl-S to save the map in the add-on directory. (Note some of the settings in this menu are overridden by the game setup screen as they were used while designing single player missions) Use Ctrl-R to specify the map name, background, map size, ambient light, etc. Hold down the shift key and use the up and down arrows to change the team number of units and buildings that are placed. When over a selected object hit the delete key to delete the object.ĭouble Click on a unit to modify the unit’s statistics. When over a selected object hold down the right mouse button and drag to rotate the object. When over a selected object hold down the Ctrl key and move the mouse to adjust the height of the object. When over a selected object Left Click and hold to drag the unit to the desired location. Use the Tab key to go back up a level in the build lists. While in Edit Mode you can lay down objects, ships, and stations by hitting the appropriate function key to navigate the build lists. When you click on the shortcut Armada II will launch into edit mode.
#Star trek armada 2 mods filefront plus
Filenames should be eight characters or less plus the. Open the properties for the shortcut and add “/edit mapname.bzn” to the end of the Target line.Įxample: "C:/Program Files/Activision/Star Trek Armada II/Armada2.exe" /edit johnsmap.bznįor each map you want to edit or create you will need to modify the shortcut to reflect the appropriate map name. Instructions for Installing and Launching the map editorĬopy the following files from the Editor folder on the CD to the installed directory for Star Trek: Armada II.Ĭ:/program files/Activision/Star Trek Armada II By using this tool the user acknowledges the risks outlined in the Map Editor License.doc and agrees to these terms and conditions. Please read the complete disclaimer in the Map Editor License.rtf file included in the Editor folder on the Star Trek: Armada II CD. As an unsupported tool the editor and any functionality relating to it may cause unforeseen issues with Armada that cannot be supported by Activision Customer Support. The Star Trek®: Armada II Map Editor is released as an unsupported beta tool to allow users to create their own maps for Star Trek: Armada II. Open tech1.tt and fulltech.So wie er das beschreibt is es bestimmt der Armada 2 EDITOR bmp-file into Armada2 / bitmaps / Admiralslog / Shipimages odf-file into Armada2 / ODF / ShipsĬopy the. odf-file into Armada2 / ODF / StationsĬopy the. tga-files into Armada2 / Textures / RGBĬopy the. You may not upload my work to any other website as singular files.Ĭopy all. There are only 2 websites where I publish my work.
#Star trek armada 2 mods filefront mod
My work can be used in other persons mods if they give proper credit in the read me, under the condition that this mod stays non commercial and is not uploaded to a paysite. Should any problem arise with this package, you can send me a PM on, or post a message here. But in the meantime I learned a thing or two on textureing, so this version has new texture files and retextured sods. This package was released before in 2005 at AFC. I made the model of the Defense Perimeter Missile following the photos that you can find on the net. The production facility is of my imagination, I tried to keep it in line with other star trek buildings.įprodfac.sod is a high poly model, due to the external storage tanks it has 3614 polys I made it as exact as possible, therefore the sod has a relatively high poly count (1614 polys). It was also used as the SolitonWave-Rider. The missile was on screen during the first borg incursion when three of them tried to stop the cube of locutus. It contains the Mars Defense Perimeter Missile and its Production Facility.